![]() The game I played for the least amount of time was 7 Days to Die, whose first impressions included a big, colorful graphic listing all the features the game doesn't have, before dropping me in a seemingly infinite plane resembling a Minecraft world after someone has stamped it flat enough to push through the crack under a door. I'd have thought you'd want to make the best first impression, is me point! A new game has, at most, thirty seconds to grab someone before they move to the next distraction on the road to the grave. One wonders if it's really worth it - we live in a world where trends move so fast, studying them is practically a field of quantum mechanics. Early Access games are more like a comic released in its entirety, but without color or ink and with half the dialogue missing. You know, that earlier comparison to serialized comics doesn't really work, I've realized. Why don't you see if you can find one in the bottom of this bin? I was trying! With my bow and arrow! Which was the only weapon you told me to make! But the flying saucer killed me, and then the flying saucer went away! "Huh", said Starbound, "Guess you'd better build another distress beacon then!" I got a better idea, Starbound. "Why didn't you destroy the flying saucer?", asked the game. Ten minutes later, I found myself wandering the wreckage of the life I'd attempted to build. And you know what happened then? A flying saucer came down and blew up my house. I built myself a two-story house, strip-mined the area, filled my nosh reserves until I could finally build that distress beacon, and proudly display it on my ornate roof. ![]() Now this took quite a while, because it required a lot of different smelted metals, so the process of gathering them caused me to go kind of native. But after a while, the missions ramp up until I was told to construct a distress beacon. Hey, look at you, you're surviving! Round of applause! If Minecraft had had something like this, a lot of senseless newbie death when the first night falls could've been avoided. Build a campfire, make a workbench, make a bow, cook some meat. ![]() Interface is a bit unintuitive and messy, but the thing I liked was that it sets you a sequence of missions. I tried putting a load of wood into my spaceship engine, and then I ran out of ideas. But I suppose this method is quicker.in theory, 'cause you can't travel to other planets without fuel, and I never reached the point where you get fuel, or even figure out what you use as fuel. My first question would be why you need to travel to other planets, when like all procedural wilderness games, every planet seems to be functionally infinite? And if it's just a change of scene you want, you could always just walk to the right for ten minutes. The premise is that you've got a spaceship that can travel to different randomly-generated planets with different wild life to pester you while you endlessly punch the indigenous rock population. Although, Terraria itself was also known as " Minecraft? Never heard of it! And also we're 2D, and therefore different to the thing we've never heard of". Also known as, " Terraria? Never heard of it! And also we're sci-fi, and therefore different to the thing we haven't heard of". So, the first game I played was Starbound. What's the matter, guys? You afraid you're gonna miss the boat? No other medium does this you wouldn't expect, say, a graphic novel to be released in short instalments over the course of. Well, at least a statement that crafting and zombies are definitely possibly somewhere on the list of "features to maybe be added if we can be arsed", because all of these games were Early Access as well, the new politer name for, "desperately unfinished". So basically, all of them have crafting and zombies. The twin spectres of Minecraft and DayZ's unrepeatable success seem to hover over them all like the fucking Luftwaffe. This week I downloaded three new ones and, in this video, will offer my first impressions after an hour or two spent with each. Because the survival game cup has been runnething over lately on Steam. If I had known I had the power manifest my inner-most thoughts, I'd have brought about world peace and given all the buildings tits. It doesn't seem like that long ago when I thought it was a shame there weren't more wilderness-survival games, and I apologize. This week, Zero Punctuation reviews Rust, Starbound and 7 Days to Die.
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